I didn’t spend a ton of time, as I was focused on the co-op for most of the game but Be The Zombie feels like an interesting mode for players who are fans of the Left 4 Dead versus mode. The Night Hunter can terrorize the players, and the players must work together to stop the menace from wreaking havoc in their session. It gives players the opportunity to invade a multiplayer session (if the host has opted in) and become a Night Hunter special infected. On the flip side, Be The Zombie mode is a nice addition. Co-op is a really awesome way to experience Dying Light and I highly suggest you try it because didn’t anyone tell you not to run around alone at night? Unfortunately the customization options for character clothing isn’t as robust as say, Dead Rising, so don’t expect to be able to tell each other apart during the early stages of the game. True to its co-op nature, friends can help a downed ally with a helping hand and both can frantically run away from the creatures of the night. This holds true for the loot you find, as it is unique to each player. Anytime a dynamic drop hits the map all players get to raid the cache of medicine and supplies. Mission progress will be saved across all players’ games, so keep this in mind when jumping into a session which has progressed further down the story. Plus, a little competition never hurt anyone.ĭying Light was built with co-op in mind, taking into all parties involved and not just the host. These add a fun element to some of the repetitive tasks and they are completely optional but net some extra experience for the winner. Mini co-opetitions will pop up everywhere in the vein of seeing who can kill the most infected or race to a certain mission point first. My time in co-op drifted away from objectives and more towards exploring and picking up drops or delving into random events. I highly recommend playing at least a couple sessions with friends and see the dynamic of the game change. They'll then continue playing from there with three more revives.Did I mention that all of this can be done with up to 4 players in co-op? It’s easy to take the co-op for granted since the drop-in/drop-out is so seamlessly integrated into the game. Once a player has been revived three times, the next time they lose their health they'll die and respawn at the nearest safe zone. If they drop to zero health while playing, other players have about 20 seconds to reach and revive them. The host can also choose to teleport players to his location if they don't feel like waiting for them to catch up.Įach co-op player has a total of three revives. You can spread out as far as you like during open world activities, but while you're on a quest you'll need to stay in the vicinity of your friends or you'll be teleported to them. Loot is local for each player, by the way, so you don't have to worry about fighting over gear or grabbing loot someone else wanted. You can play through the entire story and side quests with co-op pals, but only the host of each session will actually advance those quests. If you complete quests in co-op, only the host of the co-op session will retain that quest progress. Unfortunately, the same can't be said for quest progression. Gear and your character are both persistent between co-op and singleplayer, and any progress made in terms of your character stay with you. Likewise, if you use consumables or break one of your weapons, returning to your singleplayer game won't restore them. You take all of it back to your singleplayer game when you're done playing co-op. When you're playing co-op in Dying Light 2, anything you find, earn, or buy-weapons, gear, XP, skills, and cash-you keep. Dying Light 2 tips : Outrun the zombie apocalypseĭying Light 2 safe codes : Don't miss any lootĭying Light 2 repair weapons : How to do it
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